1 /* 2 * © 2009 ROBO Design 3 * http://www.robodesign.ro 4 * 5 * $Date: 2009-04-21 14:47:27 +0300 $ 6 */ 7 8 /** 9 * @author <a lang="ro" href="http://www.robodesign.ro/mihai">Mihai Şucan</a> 10 * @fileOverview The drawing tools for the paint application. 11 */ 12 13 /** 14 * Holds the implementation of each drawing tool. 15 */ 16 var PaintTools = {}; 17 18 /** 19 * @class The drawing pencil. 20 * 21 * @param {Painter} app Reference to the main paint application object. 22 */ 23 PaintTools.pencil = function (app) { 24 var _self = this, 25 context = app.buffer.context, 26 update = app.layerUpdate; 27 28 /** 29 * Tells if the user has started the drawing operation or not. 30 * 31 * @private 32 * @type Boolean 33 */ 34 var started = false; 35 36 /** 37 * Initialize the drawing operation. 38 * 39 * @param {Event} ev The DOM Event object. 40 */ 41 this.mousedown = function (ev) { 42 context.beginPath(); 43 context.moveTo(ev.x_, ev.y_); 44 started = true; 45 }; 46 47 /** 48 * Perform the drawing operation, while the user moves the mouse. 49 * 50 * @param {Event} ev The DOM Event object. 51 */ 52 this.mousemove = function (ev) { 53 if (started) { 54 context.lineTo(ev.x_, ev.y_); 55 context.stroke(); 56 } 57 }; 58 59 /** 60 * End the drawing operation, once the user releases the mouse button. 61 * 62 * @param {Event} ev The DOM Event object. 63 */ 64 this.mouseup = function (ev) { 65 if (started) { 66 _self.mousemove(ev); 67 context.closePath(); 68 update(); 69 started = false; 70 } 71 }; 72 }; 73 74 /** 75 * @class The rectangle tool. 76 * 77 * @param {Painter} app Reference to the main paint application object. 78 */ 79 PaintTools.rect = function (app) { 80 var _self = this, 81 context = app.buffer.context, 82 canvas = app.buffer.canvas, 83 update = app.layerUpdate; 84 85 /** 86 * Tells if the user has started the drawing operation or not. 87 * 88 * @private 89 * @type Boolean 90 */ 91 var started = false; 92 93 /** 94 * Holds the starting point on the <var>x</var> axis of the image, for the 95 * current drawing operation. 96 * 97 * @private 98 * @type Number 99 */ 100 var x0 = 0; 101 102 /** 103 * Holds the starting point on the <var>y</var> axis of the image, for the 104 * current drawing operation. 105 * 106 * @private 107 * @type Number 108 */ 109 var y0 = 0; 110 111 /** 112 * Initialize the drawing operation, by storing the location of the pointer, 113 * the start position. 114 * 115 * @param {Event} ev The DOM Event object. 116 */ 117 this.mousedown = function (ev) { 118 started = true; 119 x0 = ev.x_; 120 y0 = ev.y_; 121 }; 122 123 /** 124 * Perform the drawing operation, while the user moves the mouse. 125 * 126 * @param {Event} ev The DOM Event object. 127 */ 128 this.mousemove = function (ev) { 129 if (!started) { 130 return; 131 } 132 133 var x = Math.min(ev.x_, x0), 134 y = Math.min(ev.y_, y0), 135 w = Math.abs(ev.x_ - x0), 136 h = Math.abs(ev.y_ - y0); 137 138 context.clearRect(0, 0, canvas.width, canvas.height); 139 140 if (!w || !h) { 141 return; 142 } 143 144 context.strokeRect(x, y, w, h); 145 }; 146 147 /** 148 * End the drawing operation, once the user releases the mouse button. 149 * 150 * @param {Event} ev The DOM Event object. 151 */ 152 this.mouseup = function (ev) { 153 if (started) { 154 _self.mousemove(ev); 155 update(); 156 started = false; 157 } 158 }; 159 }; 160 161 /** 162 * @class The line tool. 163 * 164 * @param {Painter} app Reference to the main paint application object. 165 */ 166 PaintTools.line = function (app) { 167 var _self = this, 168 context = app.buffer.context, 169 canvas = app.buffer.canvas, 170 update = app.layerUpdate; 171 172 /** 173 * Tells if the user has started the drawing operation or not. 174 * 175 * @private 176 * @type Boolean 177 */ 178 var started = false; 179 180 /** 181 * Holds the starting point on the <var>x</var> axis of the image, for the 182 * current drawing operation. 183 * 184 * @private 185 * @type Number 186 */ 187 var x0 = 0; 188 189 /** 190 * Holds the starting point on the <var>y</var> axis of the image, for the 191 * current drawing operation. 192 * 193 * @private 194 * @type Number 195 */ 196 var y0 = 0; 197 198 /** 199 * Initialize the drawing operation, by storing the location of the pointer, 200 * the start position. 201 * 202 * @param {Event} ev The DOM Event object. 203 */ 204 this.mousedown = function (ev) { 205 started = true; 206 x0 = ev.x_; 207 y0 = ev.y_; 208 }; 209 210 /** 211 * Perform the drawing operation, while the user moves the mouse. 212 * 213 * @param {Event} ev The DOM Event object. 214 */ 215 this.mousemove = function (ev) { 216 if (!started) { 217 return; 218 } 219 220 context.clearRect(0, 0, canvas.width, canvas.height); 221 222 context.beginPath(); 223 context.moveTo(x0, y0); 224 context.lineTo(ev.x_, ev.y_); 225 context.stroke(); 226 context.closePath(); 227 }; 228 229 /** 230 * End the drawing operation, once the user releases the mouse button. 231 * 232 * @param {Event} ev The DOM Event object. 233 */ 234 this.mouseup = function (ev) { 235 if (started) { 236 _self.mousemove(ev); 237 update(); 238 started = false; 239 } 240 }; 241 }; 242 243 // vim:set spell spl=en fo=wan1croql tw=80 ts=2 sw=2 sts=2 sta et ai cin fenc=utf-8 ff=unix: 244